DAY 5TH, OCTOBER 22ND
1) Created base for the Tavern structure, where you hire new mercenaries, as well as the base of hiring mercenaries itself. There is a screenshot of the Tavern down below. It has its own collision as well as a detection area that checks if the player is within the interaction range or not. Currently it even supports hiring more Archers! I must admit, it was easier than I though it would be.
2) Started working on UI for the hiring menu. The idea is to make this thing pop up over the Tavern when the player approaches it to hire mercenaries. It's not the final design as it's shown on the screenshot below and I'll surely be working on it to make it look more ~aesthethiccc~ I'd say :D.
3) Worked on implementation of enemies' attacks. The idea is to make them attack you, or your allies, or the Crystal with some animation of it (so they won't deal damage to you just by approaching you). It didn't go super easy because of many game design questions and small bugs that needed time to solve them, but I'm happy with the overall process of how it's going.
Right now I'm working on different mechanics at the same time, what surely isn't very helpful for making one particular thing done quick. However, I intentionally don't want to go deep into some one particular mechanic until there is no general foundation. In my opinion it will help me with not losing scope, and constantly finding what I can improve since everything need to be logically linked and interconnected.
That's it for now! Thanks for reading and have a nice day! ^^