When I went to the attic, it was super dark, I couldn't see almost anything except vague shapes, but I guess I forgot to get a light source or flashlight maybe? haha
Regarding not being able to experience all the content in your game, I saw that happen in the stream with Joel too. It's kind of a reality of game jams and making games in general. The audience is ultimately going to call the shots, so everything has to be done in a way where they are subconsciously guided to play and enjoy your game with minimal time and effort, having to figure things out themselves, etc. Honestly, our project is suffering from that too. We put too much focus on the features and not so much on the user experience and presentation. But hey, these kinds of lessons and experiences are invaluable. I'd suggest making a video and embedding it on the game page, that way, people can see a full playthrough of all the content in your game!