And now that I've got the game running without accidentally disappearing my own progress (debug with caution, folks), I can say that this management game definitely scratches my itch. It's cute, it's satisfying, and it keeps you on your toes without driving you nuts. It is, as they say, the bee's knees.
One change I'd like to implement, if it is possible: earmarking resources for an expenditure. On a few occasions, I had almost enough stuff to buy something, like a research project or a refinery upgrade, and when I got enough to get it, I went to click the button to make my purchase, but then the resources got used (usually pollen) and I didn't have enough. I would like some system to earmark resources so that they can't be used, or so that they get used immediately and automatically once they're available. Is this possible?