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(1 edit) (+1)

Got a little ambitious with the editor system, I think if we had a few months to work on this it could become a really decent experience.

I really enjoyed working on the more advanced widget components, and Sara enjoyed making the Cathedral Hero Asset. In general I think we're both proud of what we learned this jam, but wish we could have executed something more thematically cohesive.

If we had more time to work on it, we would have made more textures, a quest system, and added more planet customization. I originally wanted a more robust system placement system, but opted for the random approach due to time constraints.