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I really dug the idea of the game (I'm a sucker for reverse horror games - that's why batman is my favourite superhero) and your game, that doubles as a city sim, is really impressive. However, in terms of gameplay it was a bit lacklustre, making the elements not really come out as well as they maybe otherwise could have.

For example, floating around is a bit tedious, the distance between the altar and the targets is quite large when compared to the movement speed. Also, movement felt slightly weird (I think you tried to go with a floaty kinda movement mechanic where it doesn't stop directly when you press the button, but there's no slow-down effect to really give that feel).

Also, stalking and subduing your prey doesn't quite feel as cool as I think it could have. I miss the tension of luring someone into the bushes (making use of the bushes could've been really cool), pacifying them and then take them with as an offering, and I feel like that could have been improved with some more audiovisual and gameplay elements that would have added tension.

This is all despite the quality of the game, of course! I loved the visuals for one, they're cute and your lightning system works well. And, let's not forget, the AI thingie is also really really cool! It must've been quite difficult to even just make that, and that's a real nice thing on itself!

I just think that, despite the game looking really good, being creative and having an inventive mechanic, it lacks a little on the gameplay-feel-juice side of things. All things considered: great game, great idea and great visuals. More than enough reasons for anyone to play this entry, and more than enough reasons for the creators to be very proud of themselves :) I hope you enjoyed the jam.
Stay safe!