We're about to push a new version live that takes away dragon hits bar and instead reveals damage to dragon. As dragon takes more hits, dmg animations/graphics get worse. Had to rebuild combat a bit to make that happen, ended up creating a bunch of new bugs that we're squashing now.
Once this is finished and we're happy with the core combat system, will start releasing new dragons into the mix to shake things up and make the game even more immersive -- not to mention build out all the dragons we'll need for The Janayana.
Anyway thx again, glad you're enjoying so far.
Keep sending playtest updates & report any bugs you find / additional comments!