email sent. enjoy.
Apartment 18 Productions
Creator of
Recent community posts
After 13 years of work and development, we're in early release of an underground indie music streaming & discovery service, the vt.
The project began as a streaming vision for how mobile entertainment channels should work to satisfy audiences and create a robust creator economy. The team and I spent years refining the service as a website and by 2018 had created something of a cash machine for the digital album format. Then I taught myself to code over the pandemic and rebuilt the service from scratch using Godot 3.5 for the front-end apps.
Along the way I've learned how to integrate Godot into AWS and get apps running for various platforms. Lots of learning.
Still early days, lots of work to do over the next few years.
If you love discovering underground indie music, you'll likely enjoy the vt and may want to apply for a free membership.
If you're a musical artist, you will find the vt is a more useful tool for you than any social media or major streaming service.
Reach out with any questions.
nick
Hi! Circling back. The game is polished & has been released into the wild!
Free-to-play on itch (here), also a PC build available on Steam (https://store.steampowered.com/app/1887570/Dragon_Battle/). The art assets are on OpenGameArt (https://opengameart.org/content/4-color-8-bit-dragons).
Would you consider doing another stream? I'd love to see your thoughts.
Thanks for playing & hope you enjoy!
Hi Xanderwood - circling back. The game is polished & has been released into the wild!
Free-to-play on itch (here), also a PC build available on Steam (https://store.steampowered.com/app/1887570/Dragon_Battle/). The art assets are on OpenGameArt (https://opengameart.org/content/4-color-8-bit-dragons).
Would you consider doing another stream? I'd love to see your thoughts.
Thx for playing. Text adventures can be really hard, they aren't very intuitive from a UI perspective.
Initially, you can [verb] [noun] (aka GO EAST or TALK BARTENDER).
Once a flyte battle is initiated (aka FLYTE GUARD), the format switches to [noun] [verb] [adjective(optional)] [insult] (aka FATHER LOOKS STUPID DWARF, which the game will translate as "Thy father appeareth like a fat-kidneyed dwarf!")
Hope this helps & thanks again for playing.
Thx for the kind words & giving the game a shot. Text adventures are hard for players and extremely limited in their ability (especially for a game jam coding one from scratch in a week!).
Initially, you can [verb] [noun] (aka GO EAST or TALK BARTENDER).
Once a flyte battle is initiated (aka FLYTE GUARD), the format switches to [noun] [verb] [adjective(optional)] [insult] (aka FATHER LOOKS STUPID DWARF, which the game will translate as "Thy father appeareth like a fat-kidneyed dwarf!")
Hope this helps & thanks again for playing.
Thx for trying it out.
Text adventures are hard and extremely limited. The player input has to follow a specific format. Initially in the game it's [verb] [noun]. Once you initiate a flyte battle (aka FLYTE GUARD or FLYTE BARTENDER) then the format switches to: [noun] [verb] [adjective(optional)] [insult] (aka MOTHER SMELLS STINKY GOBLIN, which the game will return as "Thy mother smelleth like a refulgent goblin!").
I tried my best to put in enough prompts in the game so this would be intuitive for players. But again, especially for those not familiar with the genre, it can be very confusing to play until you get the format down.
Hope this helps.
Cool yes, much better now. I got through the level 2x, trying to jump over laser beams as an old man is incredibly difficult (esp with the screen zoomed out). Also noticed an overlapping sound issue, there seems to be 2 music tracks playing at the same time after you die and restart.
Nice work on the game.
Really good start. I enjoyed the music and animations / storytelling.
I explored everywhere and spoke to everyone, but couldn't really figure out what to do after that.
I want to save my progress so I can come back later when I have time to play again, but can't figure out how to save (I assume when I complete the first puzzle / Friday adventure it will save ... just not sure what the first puzzle is yet. :)
Anyway, thx for building this, looking forward to playing again.
Great review, thx for taking the time to play. It looks like you were playing an older build, the newer version has some updates for your comments.
Have jotted down all your play test notes. We're about to dig back into the code to add more dragons to the mix and update some bugs / UI issues. Would love to circle back with a completed game for another review!
Thx again for playing.
Hi --
I had joined a game jam recently that was running this week. They had a discord server of their own but were hosting the jam via itch.
It seems to have disappeared (including the Discord server).
There's another jam I had submitted to that appears to have vanished as well.
Is this a common thing?
Has anyone else experienced this?
Private message me an email address and I'll send you a download link for the ROM file. Would love to get your feedback on the current build before we lock the code & begin building out different dragons based on this core combat experience. Can you send us photos or other market materials of you playing the game on your GB?
We're about to push a new version live that takes away dragon hits bar and instead reveals damage to dragon. As dragon takes more hits, dmg animations/graphics get worse. Had to rebuild combat a bit to make that happen, ended up creating a bunch of new bugs that we're squashing now.
Once this is finished and we're happy with the core combat system, will start releasing new dragons into the mix to shake things up and make the game even more immersive -- not to mention build out all the dragons we'll need for The Janayana.
Anyway thx again, glad you're enjoying so far.
Keep sending playtest updates & report any bugs you find / additional comments!