Yeah as the main game designer I really failed to have a satisfying core mechanic. All the elements I wanted exist, but they don't mesh amazingly. If you play it a bunch you can get a pretty good score by grouping up the campers with your various abilities and multi-killing them but the game doesn't make that super fun, and doesn't really showcase how.
You're absolutely right a tutorial would cover that.
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I think your being a bit harsh. It's not that I don't think think it was a fun game mechanic, I just think in the short timescale it's not perfect, which I to be expected in a game made in a week :) it's definitely something you should explore more though as I did enjoy the approach of it all, and even though there is technically only a couple of actions the player can do, this manifests into a more complex game play system than you would first expect. Honestly great effort though, it is actually one of the games I played the longest!