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this is rather long comment..

TL.DR: Nice and creative!


Hey, really nice concept, and quite true to the theme! :D

Sounds were quite ..."immersive" puzzle like music. Game was hard at first, If I hadn't watched VLad's video + comments, I'm not sure I'd have been able to clear it.

took me a little while to understand the physics, why is it that sometimes it can't "rotate" and go to the direction I want? It is still under "influence" from previous ..velocity right? (don't know the right terms), but you can't just suddenly pause and come to a complete full stop and make a sharp turn right?

I think, having some sort of visual indicator about how fast you're currently going would be nice, so when the player tries to make a sharp turn at high speeds, it'd be easy to know that it's not possible under current circumstances...


Good job on all these crazy math involved :D


and one last thing = at the start of every level, can be hard to locate were you are...


Game is pretty solid overall, just need a few little more visual indicators imo.

(+1)

Thanks for playing! 

You get a momentum from your speed and mass, so in order to stop for example you need a force of the same intensity in the opposite direction. I don't made it clear in the game. 

I noticed from vlad's video that the asteroid is so tiny on the screen in some levels. Of course I knew where they were from the start, so I didn't noticed that was a problem. But yeah it lacks a visual aid to locate it.