@boxes: Thanks for the feedback!
>weapons mapped to separate buttons
This is intentional. Once I add the third weapon, plus some other ideas that I'll do, I'm hoping combat will become more interesting.
>recovery phases on attack and dodge animations are bit too lengthy
It was actually faster before, which made the whole thing too easy. I increased the recovery on the spear, because the spear really is supposed to be slow, but maybe I went too far. I'll try to find a sweet spot.
Effectively, the rapier is your light attack, then the spear and warhammer (3rd weapon that isn't there yet) are your heavy attacks.
>Took me a while to figure out how that stamina bar works
I was supposed to make your character heat up visibly as the bar goes higher. It's representing the excess heat and overexertion in your armor, but I haven't taken the time to do that yet.
I probably should just make the HUD bar a standard bar that goes downwards instead.