Hi there! I' sorry about that - the same thing has been brought up on our Ludum Dare page by a few folks, so we're aware of the issue. The control scheme is as it is because we had developed the game with the side intent of it being playable on the Winnitron, which carries with it some unusual mappings. We didn't have time to make more dynamic mappings prior to releasing the game for LD though, so that's why they're that way.