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Okay, so I'd say you nailed the Lovecraftian theme and the ambience. Good location - some dark abandoned ship, frozen in place. Music and sound were good too. Intro video? Nice! (I see what you did there). Gameplay lost it for me the most. Unfortunately, a game breaking bug at a very strange creature prevented me from going further, and when I went on to play again, catching up to the same point was too frustrating for me to continue.

Even without the game breaking bug, the frustrating gameplay made me quit. Getting caught by cultists often felt cheap and unavoidable. Walking into a room at the wrong time was just instant death. Even when I knew exactly where to go, getting caught by an unseen wandering cultist was it for me. If I could play God mode and see what is in store story-wise, I'd love to, but trudging through insta-death cultists is too much for me.

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Just when I thought I got all the bugs! I think the sound emittance plugin is the culprit. 

I also agree gameplay is punishing-- perhaps in the future, cultists could emit a slight light radius? Maybe the retention of enemy map position is a bit much? It was a real crunch for our 10 day deadline, and levels were basically thrown together in one night. 

Even despite all this, if you save at every checkpoint and utilize stealth mode, our game can be completed consistently in under 10 minutes. 

Thanks for checking it out, and I'm glad you enjoyed the beginning! 

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Ok I’ll probably go back and go for it, perhaps post jam. I am quite curious what you came up with.