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(1 edit) (+1)

Good job man! I'm surprised by how much fun you squeezed out of running in a straight line. I got to the end on my second attempt.
Movement felt nice, though for me running out of power felt like a bigger threat than the enemies (which I could dodge with relative ease with a bit of strafing left and right).
Running out of power was balanced well in my opinion, as I was always looking for the next battery and I was anxious every time I missed one  (will I be able to make it to the next one before I run out? :o )

I was very pleasantly surprised by the endgame platforming section, I wasn't expecting anything like that, and failing would mean starting all over again, so the pressure was on.
Atmospheric audio, and minimalist graphics gave it that unrealistic, cyber-spacey feel which was really nice too.

I'm not sure the arrow pointer worked as intended, as it always pointed me to the start doorway, all the way to the very end.
(I'm was  running the windows executable build on a 4k display if that's of any help)

Thanks very much! 

The arrow was originally added to show where you were being chased from. But then the idea changed and I forgot to adjust or remove it. 

Thanks for playing!