Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

We are a team and we worked remotely, I can't speak for my teammates dev time. But, personally I spent almost 16 hours a day for this, that's approx 112 hours for the whole duration of the jam. I did planning/research and programmed half of the game codes, that was not very health but I had take responsibility since I was the one who increased the project scope.