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(+1)

Hi! I'll be playing Power Plant Peril tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)

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Here's the segment where I played your game! As I mentioned in the stream I'm really impressed with this great little game you guys made, and you definitely chose a soundtrack which enhanced the experience. This timing and difficulty level of the tasks is great for keeping players busy, if a bit overwhelmed, making the game tense but exciting. It makes sense that more reactor instability leads to more tasks, but at the same time that causes players to spiral out of control more quickly whenever they start to fall behind. Perhaps it would make sense to instead have tasks appear faster the higher your score? Anyway, very well done, and thanks so much for joining me in the stream! :D