Hi! I'll be playing Wormaze tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
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Here's the segment where I played your game! I liked your take on the theme, it's a cool idea to have the worm move forward automatically so then the player is just responsible for steering. It'd be nice to see some way to fight back against the black holes, like maybe you have 3 bombs per level which you can use to destroy a black hole and escape a tricky situation. Great work! :)