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(3 edits)

Thanks for giving my game a try, really appreciate your feedback!

Absolutely bit off a little more than I could chew. I think I could do this again in half the time though having learnt what I learnt, and then I'd have plenty time for polish and bug fixing. So I probably won't drop my scope in the next week-long project, so let's see how that turns out xD

I think my biggest take-away from this project was that I need to allocate more time for bug fixing and play-throughs. It's my least favourite part of a project but certainly very important! I think I gave myself about 20 minutes for that, haha, silly, maybe 5 hours next time xD

Really sad I didn't get those retry + skip intro buttons working properly, sorry :'(

That city is all credit to Synty studios' city asset pack but I agree it looks pretty sweet!

The spacebar thing - what I found in testing was that putting jump on down-press made it feel too much like a toy, I just found myself bouncing everywhere, so it felt like I wasn't working with something heavy like a mech, but something bouncy like a mario man. I then added a jump-charge so that you could hold it down for up to a second or two, the longer the hold the bigger the jump. This felt too unresponsive and delayed though and made things even harder, so I didn't like that. The jump on release was a compromise between the 2 states. Would be curious to hear if a lot of people felt as you do though.