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(2 edits) (+1)

Nice play on the genre.
Feels like a solid little game for the most part.
Good, simple visuals which help keeping track of what is on the screen.
I like the sound design too, I don't know if it is an original, but it feels right for the game: Spacey-ish and non-imposing. I think it is a good balance between what we expect it to be without falling into the cliché sound design of spacecrafts.

If anything, adding a visual queue or what not whenever the spaceship gets out of the camera FoV would be much appreciated.
Maybe it is just me, but I lost track of the spaceship a few time and, before realising it, I had died outside the bounds of the screen for unknown reason.

(+1)

Thanks for the feedback!

I made all of the sound effects myself using Waveform 11 free, and this was my first time with sound design.

The music I got from itch.io.  I credited them in the game description if you are interested.  I forgot the first guy's name,  but the in game music is by Dos88 and he has a ton of awesome stuff if you are interested.

And you're not the only one that has taken issue with flying out of bounds.  I think I am just going to make it a wall instead of a kill barrier.  I'll see about adding an indicator icon.