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Great concept, very different from a lot of the stuff on here, in a good way!

My main criticism is that the timing seems maybe a little too tight, there are plenty of times it looks like I should have hit it at the right time but had my score reset anyway. 

Also from a design point of view if you have to hit the button when all the lines are matched up, and this happens whenever the centre ring matches up, is there even a need for the other rings to begin with? I would suggest maybe having the timing of each ring offset and then gaining more points for the faster outer rings than the slower middle ring.

Fantastic analysis, absolutely agree.  The original concept for the game was to have the player win each ring sequentially and score 10 points per ring then a bonus for getting 3 in a row. Unfortunately due to my own time-management failures I quickly realized I didn't have time to make this happen. 

The timing is definitely way too tight and frankly I knew this before release but I had already tinkered with it and couldn't afford to spend any more time working on it.

TLDR : You have seen through the thinly veiled rues of my game design. Spinny rings won't be enough to trick you it seems.