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(+2)

Hi sargos7,

I tried to play the game on Linux, but couldn’t. I get this error:

./PolyGoneParkour-AArch64.sh: line 5: <game_root_dir>/PolyGoneParkour/Binaries/LinuxAArch64/PolyGoneParkour-LinuxAArch64-Shipping: cannot execute binary file: Exec format error

I checked the game’s page, and found this devlog:

I have not tested it yet, but it should work. Let me know if it doesn’t.

I would suggest to download a linux OS, and put it on a USB stick, then you can run linux from it without installing it on a machine. This would allow you to at least test it and confirm it works as expected.

From what I understand this is made with Unreal, I’m not familiar with how Unreal exports to different platforms, so I can’t suggest any way to fix it.

Having said that, I took a look at your profile as well, so here is some feedback for your profile page:

  • Your profile page doesn’t really say much about you. When a user lands on that page, usually it means they want to get to know the dev a bit better. Who are you? Why did you make your games?

  • The background picture has too high saturation, this makes it attract too much attention. As a background asset, it would look better to be more discreet, and allow the assets that sit on top of it to be more visible.

  • The text for your game is not easily readable, because it’s color is similar to the background.

  • I think it would look better if the game’s title was part of its image, styled in a specific way. That would give the viewers an idea of what quality to expect on the graphics.

Here is some feedback for the game’s page:

  • I see the same background is used. Apart from the feedback above, it doesn’t look as good having the same asset for both your profile page and game’s page. It’s almost signaling that the game itself will not have a big variety of assets.

  • The text is very clearly visible, which is a massive plus.

  • You mention on the game’s text the “con” of the game not having a lot of gameplay yet. I assume from that it means the game is not finished yet. It’s best to focus on the positives on the game’s page, as that’s when users are trying to decide if they should give your game a try. If the game is still work in progress, it doesn’t really matter.

That’s most of the feedback I could get so far. If the game works on Linux I might be able to give it another try later.

All of the feedback mentioned here is my own opinion. It’s up to you to decide if any changes are need at all based on it :)

(+1)

Thanks. That's pretty helpful.