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Whew, I've been crazy busy, but finally got time to play this! I had a good time. I especially liked the intro sequences leading up to the main game. The story was fun, and I enjoyed all the dialogue options!

I have to admit, the combat mechanic flew over my head. Looking at Ran's thread below I see what I was missing. I mainly used bullets until they were gone, and the just used magic. Whoops! It definitely made the enemies seem super hard. (I'm another never played Halo person)

Still, I enjoyed the game, and the post credits sequence was great! Nice work, looking forward to what's next!

(+1)

Thanks for playing!

I basically threw the story together in a day, it's nothing special but I think it worked out okay. I tried to give the protagonist a more distinctive personality this time.

Yeah, it definitely wasn't clear how you were supposed to take down enemies which is in hindsight a major fault. The original concept would have had it explained as part of the story, but obviously this one is cut down a lot. I toyed briefly with the idea of having Sakura explain it but I figured it wouldn't make sense because Sakura only uses magic and I thought players would figure it out fairly easily. Of course I'm very familiar with my own game and that weapon balance is very familiar to me which is of course not everyone's experience...

The post credits sequence I was very worried about people not understanding at the beginning but after I put it together I was a little more optimistic.

I might put out one more game this year but things are kind of up in the air right now so no promises.