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Hey, when you open the shaders in the graph view do you see an error on the PBR Master node? If so you might need to set up your project to use the URP. This link explains how to do that better than I can https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manua...

Yes it worked! I was missing the UniversalRenderPipelineAsset. I havn't used the URP before, but now everything is fine. Great work and I hope I can show you a cool game i made with your shader soon.

Best regards HappyIRL

Awesome! Glad you got it working. I'd love to see what you come up with!