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One map cell is (by definition) a space of VIEW_W x VIEW_H pixels. (Those have default values 640 x 360, respectively). So changing VIEW_W and VIEW_H will change the size of map cells. (The cells aren't used for anything special in the level editor other than acting as a guide)

The views (and menu rooms' sizes) won't automatically adapt to this new size so if you change the view size you will need to change those as well.

(1 edit) (+1)

 Would changing those values also change the resolution of the game? say i want to run it as 1024/768 ?

If you ever want to build on this, add a way to add tiles in 2 layers, so you can have background tiles under the real tiles.