Very interesting interpretation of the theme, where the reality of the level itself is what is masked until you find the powerup.
I loved the graphical style, simplistic and trippy at the same time with greyscale working to great effect to create an interesting atmosphere. Made it feel like there was a lot more going on.
Movement feld good, like there was some momentum to throwing the player character around the screen. The levels were throwing new stuff at me at a good pace as well. It got addictive!
I like the sound too - worked really well with the style.
If I have only 1 critisism at all it's the slightly unforgiving collision box - but it's just part of learning how to work within it's limitations - visualy it can be a bit jarring at times to be killed without it looking like I touched anything though.