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Very interesting interpretation of the theme, where the reality of the level itself is what is masked until you find the powerup.

I loved the graphical style, simplistic and trippy at the same time with greyscale working to great effect to create an interesting atmosphere. Made it feel like there was a lot more going on.

Movement feld good, like there was some momentum to throwing the player character around the screen. The levels were throwing new stuff at me at a good pace as well. It got addictive!

I like the sound too - worked really well with the style.

If I have only 1 critisism at all it's the slightly unforgiving collision box - but it's just part of learning how to work within it's limitations - visualy it can be a bit jarring at times to be killed without it looking like I touched anything though.

I try to work on the hitboxes, I using a polygon collider on the spikes, but a square for the players

So I'll try to make the players hitbox a bit smaller maybe make it just the body of the player