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Seeing Red's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #36 | 3.000 | 3.000 |
Theme | #51 | 2.909 | 2.909 |
Overall | #55 | 2.909 | 2.909 |
Graphics | #57 | 3.091 | 3.091 |
Overall | #60 | 2.836 | 2.836 |
Audio | #87 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The graphics are easy but I like the effects and the theme implementation.
Very interesting interpretation of the theme, where the reality of the level itself is what is masked until you find the powerup.
I loved the graphical style, simplistic and trippy at the same time with greyscale working to great effect to create an interesting atmosphere. Made it feel like there was a lot more going on.
Movement feld good, like there was some momentum to throwing the player character around the screen. The levels were throwing new stuff at me at a good pace as well. It got addictive!
I like the sound too - worked really well with the style.
If I have only 1 critisism at all it's the slightly unforgiving collision box - but it's just part of learning how to work within it's limitations - visualy it can be a bit jarring at times to be killed without it looking like I touched anything though.
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