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Seeing Red's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #36 | 3.000 | 3.000 |
Theme | #51 | 2.909 | 2.909 |
Overall | #55 | 2.909 | 2.909 |
Graphics | #57 | 3.091 | 3.091 |
Overall | #60 | 2.836 | 2.836 |
Audio | #87 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
reviewed!
The graphics are easy but I like the effects and the theme implementation.
Good theme approach. I also liked the simplicity.
Thanks for the commenting, also I really liked your game too!
Very interesting interpretation of the theme, where the reality of the level itself is what is masked until you find the powerup.
I loved the graphical style, simplistic and trippy at the same time with greyscale working to great effect to create an interesting atmosphere. Made it feel like there was a lot more going on.
Movement feld good, like there was some momentum to throwing the player character around the screen. The levels were throwing new stuff at me at a good pace as well. It got addictive!
I like the sound too - worked really well with the style.
If I have only 1 critisism at all it's the slightly unforgiving collision box - but it's just part of learning how to work within it's limitations - visualy it can be a bit jarring at times to be killed without it looking like I touched anything though.
I try to work on the hitboxes, I using a polygon collider on the spikes, but a square for the players
So I'll try to make the players hitbox a bit smaller maybe make it just the body of the player
Working on a mobile version
I very like the concept. Graphics are cool but my computer gets laggy after being to long in level. Cool game, keep making more!
If you download it gets less laggy
Ok i will try it!