Excellent work here. There's pretty immediate challenge but the difficulty ramps well; the risk/reward setup feels good; the aesthetic is solid and the animations are perfect.
I do kinda wish I didn't have to sit through the tutorial, fetch a disc, then pick a difficulty after every game over -- being able to restart quickly on the same difficulty would be nice.
I also found myself wanting some kind of feedback when rolling to tell when I'm in the clear--I feel like I still haven't got a good feel for the hitbox, probably a bit from the perspective/2D pixel-pop-up look (which looks fantastic and I hope to see more of it).
For a jam game though those are super minor. This feels really polished. Well done.