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(3 edits)

「Devtober Post Mortem」

(Translated into Papago)

- Objective

My main goal at Devtober is to make 'Cats volley ball' a playable demo.

The optional goals were to supplement GWJ games and participate in Ludum Dare and BCJ.

- Achieve

If you force it, you can play it as much as the game, but the demo...Not to the level.

Ludum Dare, and BCJ games, all submitted.

- Good things

I had a lot of fun participating in the Jam. Of course, I've had more time to be frustrated...

I tried to test ideas quickly and practice changing them quickly by watching videos of GMTK together.

Sometimes when I make a game, I feel like it's wrong, but I still can't get rid of my obsession with ideas.

Although Ludum Dare didn't make a good game, it was good to try to change ideas quickly.

I made it similar to the game I've made before, and it was great to get feedback that I didn't get then thanks to the active feedback from the Jam participants.

BCJ was the first to collaborate with someone else.

I've wanted to collaborate a lot, but I couldn't try it because my skills were too much.

But I saw an opportunity at BCJ and had a good experience. No matter what I do, I heard that the first memory lasts a long time, so I was worried that I might have a negative experience, but fortunately, I think it ended well.

- Bad thigns

The main goal, Cats volley ball, was very slow.

I think I've made the least things I need, but what do I make next? I hesitated for a long time.

It was a test period in the 4th week, but I was so lazy because the burnout came again.

Even though I had enough time, after when I handed over BCJ's collaboration work, I either played the game or took a nap.

I didn't touch the shooting game I submitted to GWJ...This is also a problem caused by laziness.

I've thought about a lot of ideas and improvements, but it's a lot of pressure to put them into action.

First of all, I've been thinking about what to do with all the knowledge I know, but I haven't come up with a clear idea.

But every time I try, I risk a burnout. ← It's the most common part.

The original goal was to make a demo version with constant effort by adjusting oneself well so as not to reach the burnout state.

But I failed the most important goal.

- Result

Um... I don't know...

After all, there's nothing I can do by myself.

I can't upload the demo version because some of the essential features of Cats volleyball are still missing.

And as I keep making it, I feel like this game is wrong.

I've come too far to try to fix everything from scratch, but I don't know what to do to keep making it.

I've said burnout, but if you just try to build something beyond your level, you'll feel lethargic and it'll bother you feel like everything's bothering you. This is maybe n't a burnout, it's just natural laziness.

I'd like to find out if there are similar cases and how to solve them.

This laziness is the root of all evil for me.

But the experience with Jam was very interesting, and not only playing other people's games, but also getting feedback from others was a very fresh experience, and I'm not going to hesitate to get feedback from them.