What a great game ! This is the most sophisticated 3D Godot game i've eve played. I encountered no bug at all which is great. Everything feels right, the zombies being dismembered, the gun sounds..! The lights are great, I wished the level with the flashlight was more dark as I could see without it though. A good idea for your next game would be to make a loader with a progress bar when switching scenes. You can do this with godot's ResourceInteractiveLoader and if you're using a lot of shaders you might want to use a shader cache. Here is one of my projects where I implemented both : Circus Daddy Repo.
Congrats, keep doing your thing !
Thanks for the feedback and kind comments. Glad that bugs are a scarcity in this game :)
I certainly had an hunch that the flashlight level would be different on different screens. I need to add brightness calibration if I do any more games/levels with gameplay relying on dark/light.
A loading screen is basically done for the next version. As for the shader cache, I was doing this in all my previous games but gave up here. It doesn't always work and it was just unbelievably irritating ( I don't even use anything other than the basic spatial material).
Anyways, thanks again for commenting.