Thanks for the feedback and kind comments. Glad that bugs are a scarcity in this game :)
I certainly had an hunch that the flashlight level would be different on different screens. I need to add brightness calibration if I do any more games/levels with gameplay relying on dark/light.
A loading screen is basically done for the next version. As for the shader cache, I was doing this in all my previous games but gave up here. It doesn't always work and it was just unbelievably irritating ( I don't even use anything other than the basic spatial material).
Anyways, thanks again for commenting.