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I think this is taking the ambition/attempting impossible theme too literally.  A game jam is never about trying to bite off more than you can chew--just the opposite, it forces you to only do what's feasible.  I think being ambitious notwithstanding is fine, but I think the clear meaning of that vis-a-vis the game jam is your game can have absurd/impossible objectives, or probably more like ridiculous things that your player, etc... can do, not the development of your game.

yes of course, I kind of meant that as a joke, my game will of course be based on the theme, I'm just saying I'm going to work on it post jam, and upload devlogs to my channel  :)