Holy crap this game is brilliant. And scary.
I feel like the writing skill you need to have in order to pull this off is terrifying. As I played this, I felt sick, I wanted to cry a bit, I kept feeling like I was overreacting to things and before I could even have time to process my thoughts or fight back, he'd turn the blame on me or shut down the conversation so I'd convince myself it was my fault. I didn't think a story could feel so visceral.
Most of the time, I'll admit I wanted to slap him or slit his throat. But sometimes - even if it was just for a little - I'd have to consciously pull myself back from thinking "hey, maybe this is my fault".
You also made BRILLIANT use of unavailable choices - to me, the best I think I've (personally) seen in a VN actually! It felt like the unavailable choice is what I should say, that nagging feeling that something is wrong that you can't quite pinpoint - and the available one is the one you end up picking because you've been emotionally backed into a corner, even though you barely realise it.
If I think about it, I would've definitely cut him off after he compared me to Skylar, if not earlier. But still - I feel like I have a far greater awareness of how easy it is to get sucked in sometimes, despite being thoroughly convinced (prior to playing) that this isn't the kind of crap I'd fall for. Congrats, I think it's safe to say your game had a positive impact!
The art is stunning - I especially adored the designs of Imaan (she's adorable!) and Skylar (radiates beauty and confidence).
The whole thing is pulled together brilliantly and the implementation is super clean!
The only thing I'd maybe recommend doing is putting in a note that the game takes a while to start? When you press the start button, there's no indication that it's been clicked and if you press it multiple times, the game crashes. It'd be sad if fewer people got to experience your game because they weren't sure how to get past the start screen :(
Overall though, incredible job! I hope this game does well.