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Astral Dingbat

18
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A member registered Mar 18, 2019 · View creator page →

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Brilliant! Beautifully scoped with a short and funny story that's just the right amount of silly <3 Brightened my day.

Keep going Sir Analog Limb! I'm so excited for you.

This is lovely! The worldbuilding weaves together so well, and it was really easy to feel connected to Katara. It feels like you really have a strength for dialogue as well.

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Thank you so much! That honestly means the world to me :')

This is a fantastic game. Everything from the art to the level design to the music is polished down to the finest detail. It's perfectly-paced from start to finish - and once you start, you won't be able to take your eyes off it. Everyone should have a chance to play this!

Ah, I'm so happy to hear that! You really did an absolutely brilliant job - and would definitely love to play the finished version. Hmu anytime if you need a playtester!

Holy crap this game is brilliant. And scary.

I feel like the writing skill you need to have in order to pull this off is terrifying. As I played this, I felt sick, I wanted to cry a bit, I kept feeling like I was overreacting to things and before I could even have time to process my thoughts or fight back, he'd turn the blame on me or shut down the conversation so I'd convince myself it was my fault. I didn't think a story could feel so visceral.

Most of the time, I'll admit I wanted to slap him or slit his throat. But sometimes - even if it was just for a little - I'd have to consciously pull myself back from thinking "hey, maybe this is my fault".

You also made BRILLIANT use of unavailable choices - to me, the best I think I've (personally) seen in a VN actually! It felt like the unavailable choice is what I should say, that nagging feeling that something is wrong that you can't quite pinpoint - and the available one is the one you end up picking because you've been emotionally backed into a corner, even though you barely realise it.

If I think about it, I would've definitely cut him off after he compared me to Skylar, if not earlier. But still - I feel like I have a far greater awareness of how easy it is to get sucked in sometimes, despite being thoroughly convinced (prior to playing) that this isn't the kind of crap I'd fall for. Congrats, I think it's safe to say your game had a positive impact!

The art is stunning - I especially adored the designs of Imaan (she's adorable!) and Skylar (radiates beauty and confidence). 

The whole thing is pulled together brilliantly and the implementation is super clean!

The only thing I'd maybe recommend doing is putting in a note that the game takes a while to start? When you press the start button, there's no indication that it's been clicked and if you press it multiple times, the game crashes. It'd be sad if fewer people got to experience your game because they weren't sure how to get past the start screen :(

Overall though, incredible job! I hope this game does well. 

EEE Thank you so much - I'm so happy you enjoyed it! Your comment made my day!

This is awesome!! The art is GORGEOUS and the sound design is incredible! I unfortunately couldn't get past the tutorial and my knowledge of deck builders is severely lacking so I couldn't quite grasp the game ;-; but it seemed like a really tight game! Super great job ^w^

This was really cool!!! Had a little trouble with the interface but the mechanics are awesome and the little droid is adorable >w< Awesome!

Oh yeah I did!

I didn't teleport ;-; I probably just missed something though ^-^ thanks!

Wow! What an experience! I love this so much.

The visuals, the audio - everything was incredible! Really good game feel as well. 

Just a couple of things I noticed - when you first talk to the god, your character is referred to as "you" and "me" in the same sentence (unless I'm getting it wrong?)

I'll admit that after several tries I couldn't make it past the spikes that fall from the heavens near the end of the level (got there once and then couldn't make it back) It might be because I'm a complete n00b (it's in my name) but if others have same problem, checkpoints might be a nice addition? That's just me personally. 

Otherwise,I also loved the black/white/chrome aesthetic. All round super immersive and really engaging to play! Awesome.

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Ten-year-olds start a cult (featuring homicide, questionable decisions and ducks).

Who are you meant to be in life? Can you survive the sacrificial flammenwerfer? Are ducks real?

Find the answers to these hard-hitting questions in "The Second Coming of BORGOR" - out now!

https://ultimaten00b.itch.io/the-second-coming-of-borgor


This looks so dope! ToT Super excited to play this.

Thanks so much!! I'm happy you enjoyed it.

Glorious ducks.