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The analog stick works for moving the ship but I can't shoot. (Xbox One controller)

I love the aesthetic and the shaky visuals, but there's very little contrast between the things that matter (enemies and their bullets) and the useless things (score bubbles, background, the player itself). It lacks clarity in general, I have no idea what those aiming reticles at the corners of the screen do, are they supposed to point at the player when he gets hit? It only makes things even less clear.

I can see that you're going for that seizure feel but I think you are pumping up the visual of things that don't matter at all, the score bubbles are the worst offenders. Why are they so large? Why are they even there? You focused too much on useless visuals and forgot playability.

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