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(+2)

It has a nice atmosphere!

It seems like you where going with the route of leaving things deliberately vague/under-explained… but, since you can die easily, that comes at a cost. Of course, it’s a horror game, so you could also say ‘well, that’s part of the territory’.

[Spoilers?] Maybe it would help if the first skull you collect isn’t guarded by a shade? Also, maybe make the shade visible a split second before you actually die, even in non-psychic-mode, so the player actually knows what happened.

P.S. The intro has some extra text at the beginning after you die. Is that intentional?

(+1)

Thank you for the comment! We truly appreciate the feedback. The intro having extra text on respawn is an unfortunate bug that I thought I had fixed :x did you play the latest build?

We do like an air of mystery, but an intro animation that does explain more about the skulls is on the to-do list for version 1.0 (among other things). I'll keep the game page updated!

Thanks for playing!