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I would love to go give your feedback and would love yours in return on my game https://guldor.itch.io/citybuilder

hehe great read-me file, was funny but informative :P but why poop on me for using a mac? :P and i totally agree the music really works in the game! The game starts up a little bit laggy then it runs just fine. My suggestion is to have a short loading screen instead of starting in a 3d scene so it starts a bit smoother.

And I love the loading screen really gives an extra mood to the game!
Something a bit unrelated by the way but on the game page there is a video but the thumbnail of the video shows a different game or don’t know what it is but seems confusing. Like there should be a pixelated living-room in the game. But i did not see this.

Love the idea of the game being out on see alone, and it looks great! The shooting is really hard and a bit to unforgiven. Think it would help to have a bit of aim assist or type of bullet thats visible and easer to plan out. Now its more like a guess if i will hit or not. And it was so hard to hit! At leased for me :P And still the kraken looks so nice and cute. Love it! Really like the art style :)

I did encounter an error, when pausing the game the game did not pause at all (pressing escape).

And did you programmer the water with rendered vectors? I would love to try something like that, but sounds so complicated to make my own meshes in game and make them move.

Hope this basic feedback helps you a bit! And its a great first game! So whats your plan? Rework this one or start over with the next one? In any case i wish good-luck with whatever comes next

(+1)

Thanks for all the feedback on the game, don't worry about the mac thing, one of my colleagues has a mac from 2008, so it was a bit of an inside joke. Glad to hear the export works on mac though, since I didn't actually test it. Will check out your game when I have time, looks pretty impressive already.

Definitely agree that I should have added an aim assist mode to the shooting, I found that quite a few people struggled to hit the enemies. Also, the water was made using a simple shader that displaced the vectors, not that difficult but it requires learning an entire programming language (Which was a bit of a pain).

Next up I'm planning to work on a more open-world type game, though creating the backend for one isn't the easiest thing in the world.

Once again, thanks for the feedback, it's a huge help!