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this is really fun! the art style and story are very endearing. I did find the frequency of random encounters, especially in the seaweed meadow, to be a bit high, but also I'm not all that great at RPGs so that should be taken with a grain of salt. great job!

Thank you! The encounter rate is a hard thing to balance due to the fact that the counter resets every time you change screens. Since I insisted on designing maps so that there's never any camera scroll, a lower encounter rate may well have led to several consecutive screens without encounters, not getting to see all the enemy types, and/or not getting enough levels to take down the bosses without grinding. All of which were issues my playtester ran into pre-submission.
I figured with the old-school graphics, chiptune music and outdated engine, I could get away with a slightly more old-school encounter rate :)
For what it's worth, the rate does get lowered in the bigger puzzlier rooms, and in my experience the escape command works quite reliably.