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(+1)

Much love for the feedback. You've brought up some interesting points that we'll gladly explain.

- Yes, the souls are on lock down as soon as the night ends. This is due to the 'Night Complete' controller records your score right then and there. For story purposes, 6 am would be the time the night actually ends and the sun vanishes the souls. As this was something I wanted to address in game, some some leeway before the screen goes black would be the best solution for this I believe.

- The health pick up is entirely a brain killer for us as both the end boss and secret boss can do massive damage. The text however does say like 6% which is technically bullshit lol. Currently working on another a final update and this is definitely on the list.

-  Your idea for the exploration part was actually an idea we wanted to take part of but felt that it took away from the arcade feel of the game. However..... this doesn't mean we're not gonna eventually do something like this (wink wink nudge nudge punch).

- The difficulty is on purpose. The game is easy due to a hidden and rare boss in the game that only appears once that week. Not to mention the ability to collect souls for skins. But if anything it does feel too easy and we definitely can amp up the game a tad.

- As for the random arrows upgrade, there's a super small cooldown for when the bosses takes damage that allows this powerup to be more effective. This is the main reason or this upgrade.

Thanks again for your feedback. Seriously!!!