Thats a really interesting idea about egg momentum. I tried scaling the movement to have a really tightly held maximum speed, but I could see the egg tossing as being a consumable way to exceed it temporarily. The jerky platform clipping is a consequence of trying to keep the minimum skill required to play low, I could make the platforms reject you unless you land on top of them, as in: you have to go around, and not from beneath. I imagined the controls to be like Smash Brothers on the switch, with directional input dominating the play, and smash has platforms you can pass through from below. Now that you point it out though, it would be an easy fix, if I pop the passable floors into the roofs array as well they will be impassable.
Thank you so much for playing, and for the feed back!