Cool! I've always really liked adaptive music in games!
Had a quick play through and thought your particular approach might be really good for games with long or difficult levels / zones, where a regular looping piece of music might get repetitive after a while
Viewing post in Soundtrack Innovation
Yeah I could see that working. Even if it had a timed trigger. Taking too long and it switches up to something else. I am currently just living with it and seeing what it does. I am sure that at its worst it will be a bit ugly sounding but not found a really offensive mix yet. It's an interesting creative problem to let go of control and hope you have given enough rules for it to handle itself nicely.