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Soundtrack Innovation

A topic by TheSoulSelector created Nov 07, 2020 Views: 215 Replies: 2
Viewing posts 1 to 2
(+9)

I am really interested in pushing the technical capabilities of my sound usage. I have always been a bit of a tinkerer when it comes to sound and vision and it is not something I have been focusing on in my game journey much until now. Partly because of all the other stuff I have had to learn first. 

So long story short I have made an algorithmic soundtrack for my game "A NIght Around The Fire" currently it stands at 30 or so 16 beat loops that randomly configure themselves into something musical in a new remix each time the game plays. It is something I will continue to tweak and would love feedback on. Any one else doing anything interesting with their music? I am very curious about pushing the boundries and would love to learn from others, provide a critical ear to anything else that people want feedback on. Happy to share my code if anyone is interested. Just fancy having a techie chin wag really. My family cant take any more of it! lol

You can have a play and listen here: https://thesoulselector.itch.io/a-night-around-the-fire-post-jam




(+1)

Cool! I've always really liked adaptive music in games! 

Had a quick play through and thought your particular approach might be really good for games with long or difficult levels / zones, where a regular looping piece of music might get repetitive after a while

(+1)

Yeah I could see that working. Even if it had a timed trigger. Taking too long and it switches up to something else. I am currently just living with it and seeing what it does. I am sure that at its worst it will be a bit ugly sounding but not found a really offensive mix yet. It's an interesting creative problem to let go of control and hope you have given enough rules for it to handle itself nicely.