Heya, I was playing the game and having lots of fun! Such a charming game.
Here are things that poped up so far:
If you kill an enemy with a weapon it might drop an item but if you body slam it, it does not. It creates cool scenarios where you can sacrifice the item for a fast kill, and it is a very cool mechanic. But I've just realized this after playing for hours and thought maybe it should be included in the tutorial, or the hog at the bottom left of the screen might inform us about it when we sacrifice an item.
There are lots of cute specific interactions in the game, like lasso on a bull, or mind control on a zombie. But, I was thinking the game might also benefit from having some game changing upgrades that can combine into something more like in some other roguelikes (eg: nuclear throne). Because that's something I really love in other roguelikes, and it can make runs quite memorable and one can sometimes become godlike which is quite fun! If there are upgrades such as this they can be included in something like sword statues or milestones that appear after bosses. It is a big change to consider but I think you come up with stuff that can resonate with interactions and statuses effects that are already in the game.
Also I've been localizing stuff you've put in en.json into Turkish. It is almost complete now. The game doesn't accept Turkish characters "çşöğıü" at this moment. I had to remove some puns and change some sentences due to language differences. Also added some jokes of my own. I am generally trying to write in a style that 10 year old me would find cool. If I finish it in a couple days would you like to include it in the game?