Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the story and the concept! Almost like a controllable pinball. My biggest issue is though that it was WAAAYYY to fast and un-controllable. Couldn't get past day 2 and almost beat it by just not playing and letting the ship bounce around on its own. My suggestion would be:

  • Get rid of the friction when turning the ship. you want this mechanic to be more controllable.
  • Make the "thruster" (space bar) a bit slower. I don't mind that it jets (instead of slowly building up speed) but it is way to fast. 
  • Make the ship bounce off of the asteroids slower. The bumper is okay to be a bit faster as it is understood by the player that it will send you flying, but the planets also send you flying, and the asteroids don't really do much to dampen the speed of the ship
  • Make the ship only "spin out of control" when hitting the bumper maybe. It seems that I can't even get my ship to move any direction I intend because when the velocity is high no matter what it hits the ship spins out of control.

Hopefully this help! I like the little "boing" sound it makes when the player hits things too. The narrative is cute. The gameplay is just to out of control and gets very frustrating very quickly.

(+1)

Thank you for trying the game and commenting!

The ship is indeed so hard to control, a part of it is voluntary but it's true that it could use some fine tuning ahah

I'm glad you liked the narrative :) I'll try to find time to make an update that makes the game easier so that people can see the rest of the story without having to tryhard xD

Thats great! Keep me in the loop! I'd love to see how it developed! :D