Great work! It's small but well done. A little slow for my taste but nonetheless I can tell you put some effort into it! I loved the concept of when you destroy the ships you get to collect them and become them when you die. Very cool little mechanic! A couple of thoughts;
- I would ramp up the speed a bit. I think it moves a little slow and leaves me more or less waiting for the next thing to come.
- Give the squid boss some more variety in attacks. I found that the little tiny "bullet" looking ships that shoot at you gave up a bit more of a challenge than the boss did.
- Squish it together! everything just seems so spaced out between one another on top of the slow pace it moves.
- Needs some sound/music...
Overall the movement was solid and reactive. It has a nice atari aesthetic! I liked that there was some variety in enemies. Would have loved to be able to kill the shooting spike ball and become it eventually.