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Wow! Awesome progress on the game so far! I really love the feel and gameplay of it. Indeed old AoE vibes!

Some comments:
- Would it be possible to have walls connect between three or even four points? I extended my original wall with a protruding one (like a T-cross), but it didn't connect so it looked weird

- Would it be possible to destroy the clay pit after it has gone dry? Or is the idea that all the clay has been removed so that the spot is unusable to build on, even for other buildings?

- I'm sure you already have this in your mind, but some more settings possibility to the "Alpha Mission" would be nice, so that it's more of a skirmish play! (E.g. choose number of enemies, amount of resources on the map, etc)

- Is naval warfare part of your future plans? That would be awesome!

- It seemed to me that people inside of the walls could still get hit by archers on the other side. I mostly noticed this when I had villagers repairing the wall while I had enemies outside. Is this intentional?


Anyway, all in all, a great experience! I'm looking forward to updates to the game!

Thanks for the feedback!
1. Not sure if it will make it to the next patch, but yes, we will work on connecting walls between more points at some stage.
2. The idea is that it will be unusable so you need to think through where to put it.
3. Yes, this will come. Single player will start getting more focus after the next few patches. :)
4. Yes, naval warfare is part of our roadmap. 
5. That is intentional for now. We haven't found a way of preventing this yet without affecting performance too much. Line of sight algorithms can be fairly expensive, especially when there are big battles with lots of units. If you have any ideas let us know!

Thanks for your answers!

Looking forward to the upcoming updates! :)