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(+1)

Really interesting game! I included it in my ZX Specturum Basic Jam compilation video series, if you’d like to take a look :)

(1 edit)

Hi Jupi; thanks for the comment and letting me know about the video. Apologies for the late reply, but I've finally sat down and watched through both - you did a great job. I do hope you enjoyed the game.

Things I noted and should have forced time for:
  1. A little introduction/explanation screen, noting the 'help' command.
  2. Implement 'look' not just 'examine'.
  3. From seeing you play someone else's entry, an 'exits' command.

I had wanted it to be more fun rather than just frustrating; I hope I'll return to the idea later and rewrite confuddle in the form I really wanted (named something else). If I do, I'll let you know, but before then I have a game competition I'm looking at on World of Spectrum. #hopefully #iwish

I think you were right about the generational thing - I'm in an odd position where I kind of straddle both. When I looked at my entry and noted the "" I instantly worried you'd hit the same issues as previous entries, but you were starting to understand. Check out a ZX Spectrum keyboard and you'll understand why you were having difficulty. (Notably, though the fault of the emulator, the ZX Spectrum cursor keys are 5-8! X_x) One thing that didn't help this jam for speed and responsiveness was its restriction to BASIC; working in machine code is faster (but more complex). On the plus side, you didn't have to wait for these to load via tape with the threat of a tape load error, or worse, a chewed tape. 8O