Interesting premise. I liked that the player could only carry one of the tower weapons to fully equip them. A bit more communication on the goals the player should have would be helpful. The side spawn of enemies got me the first time. I think that grabbing resources during combat made it a bit too easy to end up kiting the enemy to chase you instead of attack your home cube, though. It has some promise if you continue developing it!
Viewing post in RampantAI jam comments
yeah I ended up with less than half the development time that I had planed for the weekend because I became sick :( I will look into updating it a bit more this weekend. I will make a list later this week with what was planed for the weekend. I might actually also update it with stuff I had planed as well.