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Interesting premise.  I liked that the player could only carry one of the tower weapons to fully equip them.  A bit more communication on the goals the player should have would be helpful.  The side spawn of enemies got me the first time.  I think that grabbing resources during combat made it a bit too easy to end up kiting the enemy to chase you instead of attack your home cube, though.  It has some promise if you continue developing it!

yeah I ended up with less than half the development time that I had planed for the weekend because I became sick :( I will look into updating it a bit more this weekend. I will make a list later this week with what was planed for the weekend. I might actually also update it with stuff I had planed as well.