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(1 edit) (+1)

For me they're kinda going.. in.. a good way!

Really though, I feel I've hit that stage in a project where I'm past the initial excitement and am starting to question if this is really a good idea, if it's going to work out, having the self-doubt starting to creep in, etc, etc. It's also been a bit frustrating that I wanted to review some classic folktales for inspo but it doesn't look like they'll arrive in time, so my brain is all like "oh noo I'll write it all wrooonggngg"

That said, those are rather minor things. I feel like I'm starting to deviate from Mausritter in a way I'm finding interesting, and am growing excited to try and see how things might or might not work out. 😊

what about you? would love to also hear from anyone else, whatever stage of their game they might be in

(3 edits)

Yeah, week 2 is always that feeling like week 1 was all hubris and bluster and now I've got shit. That said, I did a playtest and it went OK, but the system doesn't pop the way I wanted. It is good for more whimsical or nice paced games, but given the influences I need something to ratchet up the tension. I'm thinking my fave game for this is Lacuna.

It has Heart Rate and Static. Heart Rate is a re-roll where if you keep the number of re-rolls in a tight band you get a bonus but if you go over it hurts you. Each time a player fails you add one to the static count and at certain thresholds you start adding surreal elements to the game.

I reckon this can be reskinned/combined with the Resistance and Freedom token mechanic I'm already using to make something that has a one-shot tension building feel to it.