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ema acosta

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A member registered Apr 16, 2015 · View creator page →

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Recent community posts

Hey hey! If you originally purchased 1E and for whatever reason don't have access to the PDFs anymore, feel free to shoot me an email at hi @ ema-acosta dot com and we'll get it sorted. Thanks! :-)

Hey Giulio! For ease of use to the folks who buy the game elsewhere, the playsheets and the deck are listed as free 'demo' downloads. You can find them by scrolling down on the main page. 

Hope this helps!

Hey hey! It's my pleasure :-) Thank you for your support!

Hey Andrea, I appreciate your enthusiasm for the game, but at this time I'm not taking player-submitted suggestions. Thank you!

1.1 of further! The advantage of the game taking  a while is that it will print with less typos and the like :)

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Hey Bruno! Unfortunately I'm not familiar with the series, so I can't really comment on it. The plot does remind me a bit of Locke and Key. In the case of that show, I could see a campaign inspired by it where the Adventure phases happen in the magical parts of the house. I'd say the challenge in running either game in a real-world setting is that the items and action mechanics assume a fantasy world where the characters can perform magic—That's only half the game, though. The Rest phase is much more grounded and setting-agnostic. Hope that helps!

Hey Chocobloc! There is no Trait advancement in the game (although as part of kid creation you pick a Spark, which grants you an additional +1, and you can swap Sparks during the game). That said, if you're okay with waiting a couple of months, the second edition of the game is about to release during the fall, and it includes all-new rules that incorporate character progression more thoughtfully (much more akin to Exile's ruleset).

Let me know if you have any other question, and I hope you get to run the game! :-)

Hey Ellis! You are more than welcome to share around the game amongst friends, especially if you're planning to play—it's no big deal. As an alternative to a purchase, anyone is welcome to make a one-time donation. Happy gaming!

Thank u!!!

Hey! Yeah, it started out as an expansion but over the course of development it turned into it's own game. When the second edition of Crescent releases in some ~2 months, the system will also be very similar :-) I hope you enjoy it!

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Hello there, Crescent B/X is free: You can access all the game's files in this page. It just so happens to be a small game :-)

run free to your heart's content!

Hey Benji, not automatically since that's a bit wonky to set up atm, but I'm always happy to forward digital keys upon request :) 

Hey Glenn! Thank you for your interest. I'm still figuring out how/when physical sales will be on sale, but it's definitely in the plans. In the meantime, feel free to send me an email and we can work something out :)

thank u!!

Hey, Crescent is loosely based on Blades and takes inspiration from it on certain mechanics (dice building, phases of play, etc.) If you're familiar with BiTD it'll be definitely be a smoother learning curve, but prior knowledge of that engine is not required.

Oh that sounds like a fun discussion Gabe :) You could go about it several ways depending on what you want to get out of it I'm guessing; feel free to hop onto the discord and we can chat about it sometime - find it easier than through comments.

Hey Taybi, thank you for your kind words and for asking. I actually prefer to handle all typos in the editing process with my editor, so no need to worry about it :-)

Actual play of the playkit by the Fiction First Network!

That's right! I'm aiming to have the project shipped within the next 12 months, but that is contingent on many factors. "It'll be done when it's ready" is the current mindset. Once the timeline turns more concrete I'll be letting everyone know the Backerkit is about to close though (on KS, my newsletter, this page, etc). 🙌

Hi Andrea, to answer your questions:

1. By ordering the Digital Bundle on Backerkit, you get everything that will eventually be released here on itch. The only difference is the discounted price ($20 for both games instead of the $30 or so they'll cost together once published).

2. Pardon the confusion regarding EXILES' status. The game is currently going through a bit of a rebranding 😆 This will be clearer in the future, but in summary: Though it was originally conceived as an expansion (and this free playkit omits certain details as it assumes familiarity with Crescent Moon) , the final release will be standalone. You may get some added context from reading Crescent, and there's some compatibility in terms of material (NPCs, backgrounds, items, etc). But all you need to play and understand EXILES will be included in the final release.

3. The revised edition of Crescent Moon hasn't been worked on yet. It will come out alongside the full release of EXILES both physically and digitally. If you end up ordering the digital bundle, you can email me at ema @ pocketcompass . co to access the PDF for the first edition for free, though! 1e and 2e differ in presentation and some rules, but they're about the same game otherwise.

Hope that answers your questions. Let me know if there's anything else you'd like clarification on. 🙂 

check out this (rules outdated) actual play by Plus One Exp! :o 

a new one is coming soon as well on the fiction first network

right on!

Hello SinRyder! I'm afraid the game page is outdated in that section, as the base game doesn't include any support for The Exiles and the expansion must be bought separately. That said, you can find a free demo for the expansion over at https://pocketcompass.itch.io/exiles

While the Exiles' playkit is just a rough preview of the final game, you can feasibly get a game of it started in combination with base CM in the meantime 🙂 

Hope that helps!

Hello! It depends a bit on where you're based. Copies to the US are unfortunately delayed until we sort out some customs paperwork, so at this point it might not be possible to have an order delivered before Christmas if you plan to get it from a North-American shop > <. That said, the good news are that European retailers (including myself!) are receiving the game now, which will pop up for sale in different storefronts over the remainder of the month. You can expect an update post on this page over the next 1-3 weeks with a list of all the stores where the game is available for purchase. Thanks for the patience!

omg thank you so much sam!! this was made in a very spur of the moment manner so the fact you had fun with it and found something in it is very pleasing to hear <3

Best of luck with DMing this Breena! It was a big goal of mine to make the role of The Moon as easy to pick up as possible, so hopefully you won't find it overwhelming. Thanks for looking forward to the physical release, they are close ❤️️

Hey! That makes a lot of sense. In the case of the handouts, I'm afraid they're laid out in single A4 pages since they're meant to be printed out, so there's no way to divide them in half. Sorry!

Sure! I'll add it right away. May I ask why you find the single pages version easier to use? I always read on spreads and am curious :o

hello,

just like that !

out of all the unusual suspects jam playbooks i've gone through, this is by far the one that's made me scream in excitement the most! beyond the sheer awe at playing a Mad Dog, i find it super creative in its use of items and special abilities. Love it! and can't wait to either play it or beg a player to do so 🐶

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hey all, I just wanted  to follow up on this to say that after having had the last playtest, I've decided to go back to the drawing board and reframe a lot of the mechanics so they better fit the kind of game Crescent Moon is.

On the one hand that's great because it's giving me a more clear direction to work towards and I'm already pretty excited about the shape that the new version  is starting to take, but it also means that I'm not really comfortable having the current version up publicly, and the new one is going to take a  bit more than 12 hours, I'm afraid!

Because of that I've decided not to officially submit to the jam, although, naturally, version 0.1 , 0.2, and the playtest all happened under the deadline. 😉

Big thanks to everyone who took the time to read through the thing, and was kind enough to give some feedback (or actually play it!), and of course to Tanya for hosting such a cool event!! It's been a great learning experience and I hope to be able to do more of this in the future (although my crippling work schedule pleads otherwise, hehe)

see you soon <3
there will eventually be an itch page for the game. But in the meantime, I may be posting devlogs  and prototypes over on https://crescent-moon-rpg.tumblr.com/ (turns out doing so it's more fun than i thought!)

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Had the first playtest last night. It went well, but left me with way more questions than answers. And that's fine! I wanted to have a first experience with the game without trying to do anything  in particular to get a sense of what this is, and move from there.

I'll leave the the play report I wrote so the internet can see how ocd i am about this stuff 
https://docs.google.com/document/d/1Uk7iViyXlEUcCfydbuXU8QNdB_ubEmGvx0_-oZIjp84/...

🙏

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five days before the deadline, i've reached the conclusion that the game page will not make itself, sadly.

probably gonna work on some rough assets to have it up over the weekend. and upload the current version of the text, which stands on its own ground. is it functional? will found out tonight!! fear!!!!




thumbnail ideas for the cover image. gonna drop the b/w aesthetic for now just to make it faster

haha, yeah! honestly when I had to push back to thursday it seemed like forever, but now I just feel the day looming over me with stuff still unfinished and oh boy. excitement but also fear 🤠

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late night ideas on some sketch complications, coming to you straight from the notepad! (though i had to paste them in a page so that they're actually legible)

As with everything there is a mixture of mechanical sparks for consequences vs. narrative ones I'm not loving. I think the one that I get the best feeling for at the moment is ANGRY. (But that's because the mechanics are pointing to a narrative consequence I guess.) I also like the tension of either waiting for a breather or doing something now, it would be cool if every one had something like that

Still wondering if there should be a currency players can expend to get around some of this or what, but we're going to keep vibing communism until i get to try this and get a feel for it

Notes:

  • Lost might become Trapped or vice versa, a bit redundant
  • Missing is a mess please don't look at it
  • These are way too wordy for a 2.5x2.5cm card! I might have to find a way to abstract them or make the card format fit more text

Update from the next morning: 
Right. So I think I'm sticking to 12-13 total (Probably a sheet for the near side and another for the far side), but all the babble on how to use these is probably going as more detailed advice on the booklet. The actual condition sheet will be a lot shorter. These will probably morph into something more specific to the Daydream (ie. they will get trippier most likely) but let's stick to this for now