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(+1)

Hi thegodo, the shadow effect can offset its shadow up to 256px away from the source, beyond that theshold the shadow will cut off. You can play test with the limits of the effect in the embeded example.

And about shadow scaling, currently is not supported. I'm evaluating new features for the effect. I'll consider your suggestion.

Thanks for your interest! 

Thanks for your answer, PPStudio.

I was testing for a while (on an empty c3p project with two sprites), trying those 256px between shadow (sprite2) and its source (sprite1) , and looks far enough, but I want to be sure before buying: in the embeded example you have limited the offset at the valuebar, do you? I can see the shadow it's not very far from the source, although you select max values on both bars (x and y offsets). Am I right?

As a suggestion for future version, I would mention a blur percent option :) (dreaming is free) 

Sure, I'll add a wider tolerance in the demo to test the shadow distance, as you mentioned it has limits in the demo.

This is a lightweight effect, meant to be a hard shadow. I'll createa soft shadow in my next project. Softening the shadow demands a bit more GPU. 

I updated the demo so that you can play with the shadow. I also added the Gameboy Effect to test it out.

Shut up and take my m... XD

Thanks for the update. It looks awesome. 

:D thanks for your purchase!