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(1 edit)

I think this is right? Clicking the top snippet sent me to the code that I've highlighted here. within the if statement for dir.

var gml_GmlVersion = function(name,dir,isCustom) {
    this.isReady = false;
    this.name = name;
    this.dir = dir;
    this.isCustom = isCustom;
    if(dir == "api/none") {
        this.config = gml_GmlVersionConfigDefaults.get(true);
    } else if(Electron_API != null) {
        this.config = JSON.parse(Electron_FS.readFileSync(dir + "/config.json","utf8")); <--- Here
    } else {
        this.config = gml_GmlVersionConfigDefaults.get(name == "v2");
    }
};

Also I did try checking for if there was anything wrong within AppData to try and remove, but I either couldn't find it or that it's within a more complicated file I'm not aware of. In which case which folder would I find the outdated/malformed dialect in AppData? The only thing I can probably think of is that the RoA api I mentioned earlier being somewhere in my steam folders or something might be adding to the issue but I'm not sure if that's really relevant or not, unless it automatically tracks for dialect's or api's from previous versions maybe.

I have added additional error checking to the new beta release, which will inform you of mismatched dialect and offer to disable it.

Thank you very much!

I had actually stopped using it since it hadn't entirely kicked in at the time so it didn't show me the problem, until now when I tried reinstalling it once more. And now it had shown me the problem! :D

Turns out I apparantly had the smart idea at the time to test making my own dialect for it despite not knowing how to do so and without adding a whole lot other then reference code from the roa dialect from earlier, knowing this now makes me feel very stupid. Still at least this will help others with more serious error issues, which I respect very much.

Sorry also that I hadn't given thanks a lot earlier, keep up the great work all the same!